Online multiplayer subscription, a year (PSN/Xbox Live-class), matchmaking/network service only, a year
Estimated · where this comes from
30 øBasisest: client device does the rendering; service overhead is network relay + matchmaking servers only
ConfidenceEstimated
List version3.1 · 4/9/2026
Built up from components rather than measured directly. Treat it as the right order of magnitude, not an exact figure.
Correct this price